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Computational Studio Arts MFA – (M.Sc.)

Goldsmiths, University of London

Department of Computing
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Disciplines:
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Location: London / United Kingdom / View location on map ▾ Hide location on map ▴
Duration: 24 months Start Date: September
Education Variants:
  • Fulltime
Languages: English 
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Location of Goldsmiths, University of London

The MFA is a studio-based programme underpinned by the necessary technical, theoretical and historical background, allowing you to mediate between the worlds of visual, performing and relational (or interactive) art, technology and computer science. The MFA is taught through theGoldsmiths Digital Studios.

Between Years 1 and 2 you may have the opportunity to work with the Université Paris 8, the Universitat de València, and the Athens Academy of Fine Arts. This is an Erasmus funded exchange covering flights, most food and accommodation, and is available on an annual basis until 2013.


Contents

Year 1
Programming for ArtistsThis course provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming. Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the course you will be expected to undertake small-scale programming projects.

Creative Technologies & Art Practices:
Rethinking CuratingTo better understand the relevance of current art practices employing new technologies, we begin this course by situating such art in an (art) historical context. We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies. Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?

Workshops in Creative CodingThis course aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).

ElectivesA number of optional courses are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.

Year 2
In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator. The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area. Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

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Requirements

You should normally have, or expect to gain, an undergraduate degree of at least upper second class standard in a relevant subject.

Language Proficiency

Cambridge English: Advanced (CAE): Grade B (Score: 75)

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