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Computer Games & Entertainment MSc – (M.Sc.)

Goldsmiths, University of London

Department of Computing
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Disciplines:
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Location: London / United Kingdom / View location on map ▾ Hide location on map ▴
Start Date: September
Education Variants:
  • Parttime
  • Fulltime
Languages: English 
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Location of Goldsmiths, University of London

The computer games and entertainment business is a fast growing multi-billion pound worldwide business, with games platforms ranging from Playstation 3, Xbox 360, Nintendo Wii, mobile and handhelds, PC-based, and massively multiplayer online games (MMOG) involving tens of thousands of people.

With ongoing strong demand for graduate computer games programmers from the UK and abroad, this MSc will produce graduates who are well positioned to get a job in this exciting worldwide industry. Potential employers include EA, Ubisoft, THQ Sony, Activision, Microsoft, and many more.

In a wider sense, the influence of computer games programming is spreading to other industries outside games, as seen in products such as Second Life, Habbo Hotel and Bebo, or as seen in other entertainment industries such as special effects for television, videos and movies. Computer games are starting to fundamentally change the way people interact with computerised systems.

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Who will teach you?

Professor William Latham (co-director of the programme)
William is well known for his pioneering work in evolutionary art and computing at the IBM UK Scientific Centre in Winchester. His award-winning organic computer animated films were shown at SIGGRAPH and many computer graphics events around the world. From 1993 to 2003, William was CEO of Computer Artworks Ltd, which initially worked with the music industry then focused on producing computer games; clients included Microsoft, Nokia, Atari and Sony Computer Entertainment. William is Director and Founder of Games Audit Ltd, which is an operational and technical due diligence company focusing on the development of Playstation3, Xbox360, Nintendo Wii, PC and MMO games for clients including banks, city investment companies, games publishers and developers.

Professor Frederic Fol Leymarie (co-director of the programme)
In the mid-90s Frederic was leading R&D projects in the industry of 3D geographical information systems, with Thales (part of Thomson-CSF). His current research interests incorporate ideas from computer vision, together with the physics of waves and shocks and their modelling in modern mathematics via singularity theory. Frederic is also working on perceptual models grounded in geometry, based in part on Gestalt theory. He has initiated several 'shape-based' projects mixing the arts, humanities, social sciences, and computing, including CyberCity and CyberMonument, digital sculpting (with the Mid-Ocean Studio), digital archaeology (co-founder of the SHAPE lab at Brown University), and FoldSynth Protein Folding Visualisation Project (with William Latham and Stephen Todd at Goldsmiths amongst others).

Dr Marco Gillies
Expert in VR, virtual characters, 3D animation.

Andy Thomason
Experienced in every aspect of computer science from speech recognition to game engines. He holds a part-time senior lecturing position, spending the rest of his time at Sony, SN Systems in Bristol, as a Compiler Engineer.

Gareth Edwards
Thirty years’ experience of high-end graphics programming in animation, rendering, and special effects for videos and movies.

Dr Mick Grierson
Specialises in applied real-time audiovisual interaction and cognition research.


Contents

What we’ll teach you and why:

(1) Advanced Programming
Gives you a strong basis in programming development in the context of the games and entertainment industries. From Z-buffering to lighting calculations, weather effects, curved surfaces, multiple layer Internet gaming, network programming, many of the major techniques needed to develop a competitive game engine shall be covered.

(2) Computing in Geometry, Graphics & Vision
Gives you a strong basis in the mathematics and theory which is fundamental to the development of modern games, special effects, and entertainment systems. The course is divided in various modules.

(3) Games & Interactive Entertainment Industries
Gives you a solid understanding of the industries of computer games and interactive entertainment, inclusive of special effects for films and animations. It also provides an overview of the industries and teaches you the main management methods used in practice.

(4) Additional Modules (may vary each year)
-AI in Games
-Physics and Animation
-Audio-visual Processing
-Mobile Technology (Android, iPhone, iPad etc)
-Shaders and Renderers
-Extra Seminars (eg in collaboration with industry partners, or jointly with other departments such as Design)

(5) Final Project

Finally, you will undertake a project towards your dissertation, typically over the Spring-Summer period (May to September). We currently offer three options to our students:

-Individual research project
-Small team game development
-Internship at a games studio or post-production company

You will be required to write a report (similar to a thesis format) and present your results/experience at a final viva in front of a small examination committee.

IELTS

You are normally required to take an English Proficiency Test.

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Requirements

You should normally have an upper second class undergraduate degree in computing, engineering or mathematical sciences, and an interest in – and capability for – working in interdisciplinary contexts. You will be required to demonstrate sufficient proficiency at programming in a major language. Applicants with professional experience will also be considered.

Language Proficiency

Cambridge English: Advanced (CAE): Grade B (Score: 75)

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