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Computer Science (Interactive Entertainment Technology), MSc

University of Dublin Trinity College, School of Computer Science and Statistics


Quick facts

Country: Ireland Duration: 12 Months
City: Dublin Start Date: October
Educational Form:
  • Taught
Languages: English 
Education Variants:
  • Full Time
Application Deadline: 21 August
Annual Tuition Fee: € 2000 -
€ 11500 (non-EEA)

Programme Description

The MSc programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation.

The programme which has been developed in co-operation with leading indigenous and international game industry companies immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.

The programme is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The course will be composed of five compulsory modules (including group project, dissertation and a seminar series) and three elective modules selected from a pool of five available.

  • Contents
  • Requirements
  • More

Contents

The Msc in Computer Science (Interactive Entertainment Technology) is a one-year course, directed by Dr Steven Collins (co-founder of Havok) and has been designed in collaboration with Microsoft, Demonware, Radical Entertainment and other leading game industry companies. The programme immerses students in a state of the art learning environment, including the Microsoft © sponsored XNATM Gamelab, featuring Xbox360TM systems and multi-core PCs with DX10TM GPUs per-student, with classes given by leading researchers in computer graphics, vision, networking and distributed systems, where students use the latest hardware, software tools and technologies, as used by professional game development companies.

The modules making up the first half of the year cover topics including:

  • Software Engineering for Concurrent and Distributed Systems
  • Data Communications and Networks
  • Graphics and Console Hardware and Real-time Rendering
  • Artificial Intelligence and Autonomous Agents
  • Real-time Animation and Physics
  • Vision Systems and Augmented Reality
  • Numerical Methods and Mathematical Modelling

During the second half of the year students put theory into practice in a significant group project, and individual research dissertation. In addition students are exposed to practical aspects of the games industry through a weekly series of Industry Seminars. In 2008-09 seminars were presented by guest speakers from various companies including Avalanche Studios, Havok, Natural Motion, Activision Ireland, Microsoft, Wilson Gunn, Microsoft Game Studios Ireland, Movidia Corp, Rebellion Game Studios, Playfirst Games and others.

Requirements

You are normally required to take an English Proficiency Test if you come from a non-English speaking country. Most European Universities recognise the IELTS test. More information

This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, or better, in computing, information technology. Candidates with an upper second-class honors degree in disciplines such as engineering, mathematics, statistics, or physics are also encouraged to apply. Candidates will be required to provide evidence of their computing skills and experience.

English language requirements:

  • IELTS: Grade 6.5
  • TOEFL: 230-computer based, 570 paper based
  • Cambridge Certificate of Advanced English: Grade C
  • Cambridge Certificate of Proficiency in English: Grade C
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