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| Annual Tuition Fee: | ≈ € 4,551 - ≈ € 10,789 (non-EEA) | ||
| Location: | Sheffield / United Kingdom / View location on map ▾ Hide location on map ▴ | ||
| Duration: | 13 months | Start Date: | September |
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| Languages: | English | ||
This is a technically oriented course for programmers and those interested in the technology of games. It is suitable for people seeking employment in the games development industry.
You develop 3D graphics software using the C++ programming language, including the implementation of lighting and texturing, ray-tracing, vertex and pixel shader programming.
You use industry standard application programming interfaces such as Microsoft's DirectX and programming for the Sony PlayStation Portable. Opportunities to work with industry-standard 3D graphics and modelling packages such as 3D Studio Max and Maya are also given.
You learn technologies and architectures for games, including the novel architectures of games consoles and how to exploit them, networking and network programming, multi-threading and Linux.
We teach you project management techniques, including the stages of game production, the structure and operation of the games industry and issues surrounding intellectual property.
As well as the practical skills, you also develop academic and transferable skills that aid your performance in any area of employment. These encompass general problem solving strategies, analysis and evaluation skills, practical research skills and writing skills to enable you to express your ideas and solutions using professional approaches.
The University has a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and LCD screens.
During the course, you create a personal portfolio. This is a collection of sample work that you can use to demonstrate your skills to prospective employers. We encourage you to build your portfolio as your studies progress and advise you how to maximise its potential. This includes showing you presentation techniques aimed at industry and giving tutor and industry practitioner feedback.
Postgraduate certificate
* two-dimensional and three-dimensional graphics and implementation techniques using C++ and industry standard software tools and APIs
* the games industry, the games development process and associated business issues
* technologies, architectures and platforms that support games
* network programming, multi-threading and the Linux operating system
Postgraduate diploma
Postgraduate certificate plus
* advanced graphical techniques, such as ray-tracing, lighting models and procedural animation
* interaction design for entertainment orientated software systems
* a group project involving the design of a product
MSc
Postgraduate diploma plus
* study research methods which equip you with the skills necessary to complete practical, industry-oriented research
* a research project and produce an accompanying dissertation, concerning developments in the field. This could include developing a substantial software product. You can also present your work to industry representatives at a seminar event.
You are normally required to take an English Proficiency Test.
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Typically you need a degree software engineering, computer science, mathematics, physics, games programming or related areas. You should have a strong motivation to develop software and a keen interest in technological developments.
We will also consider you if you have 5-10 years suitable industrial experience in art, computing, programming or other relevant areas, and depending on your educational background. Knowledge or experience of the games industry is useful but not essential.
You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour.
We also require one suitable reference.
English Language competence
You need to demonstrate appropriate English skills, which is typically shown by having either
* completed a degree taught and assessed in English
* an English GCSE at grade C or better
* an IELTS 6.0 or equivalent
| Minimal degree required: | Bachelor's degree |
| Minimal amount of work experience | Not specified |
| IELTS Band: | 6.0 |
| Cambridge English: Advanced (CAE): | Grade B (Score: 75) |
This course is accredited by Skillset. Skillset is the Sector Skills Council for creative media.
We work in partnership with Sony Computer Entertainment Europe and other internationally recognised companies in the design, development and delivery of the course.
You can contact Postgraduate Programmes Office to ask a question about Games Software Development at Sheffield Hallam University.
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