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| Location: | Salford / United Kingdom / View location on map ▾ Hide location on map ▴ | ||
| Duration: | 12 months | Start Date: | September |
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| Languages: | English | ||
This is a practice-based programmes focusing on the creative employment of computer and videogames. "Creative Games" describes a Cultural Field, a Creative Technology and a New Emerging Discipline at the crossroads of Computer Games, Media Art, Architecture and Urban Planning, Heritage and Advanced Digital Technologies. There is a move from many media professionals to cross-breed and merge the various creative skills and applications between those media sectors then ever before.
Aspects of Creative Games include:
* History and Philosophy of Computer Games
* Aesthetics of Computer Games
* Games as Museums and Exhibitions
* Computer Games as Musical Instruments and Sound Tools
* Interactive Text Spaces
* Embedded Games (Cross-media and Mixed-Media)
* City-Scapes in Ludic Contexts The philosophy of this programme in Creative Games is expressed through the following features:
* Understanding the various approaches, methods and issues related to games technology and industrial and creative practice
* Gaining specific skills in a number of areas, including creative thinking, research methods, games studies, visualisation, multi-media, interactivity, and creative interface design
* Developing the ability to think dynamically and creatively
* Gaining the expertise to focus on a specific avenue of interest, carry out enquires and experiment, produce pioneering projects or realise innovative working prototypes and solutions
Career Progression
Graduates will dins a wide range of jobs and possible professional career paths. There is on one hand the games industry with a particularly strong presence in the Northwest of England. On the other hand there is the cultural sector with a strong demand to implement urban, architectonic, artistic and heritage related content in game based applications. TV and the entertainment industry is looking for well educated creatives who can conceptualize ideas for new audiences and implement them in playful environments.
Programme content
A new discipline using games engines for the creative and cultural industries, the course explores the digital innovation that dominates the production of videogames and exploits emerging technologies for the benefit of the creative industries, architecture, health services and the heritage sector.
Semester one
* Introduces students to research concepts and principles of creative problem solving in the context of games design
* Explores the techniques used to acquire, model and display realistic 3D visualisations and the characteristics of non-immersive, semi-immersive and fully-immersive visualisation systems
* Cognitive science and the psychology of human computer interaction provide an understanding of modern interactive systems development
Semester two
* Focuses on developing an understanding of the application of game design and development within interactive 3D environments
* Involves games development and advanced programming utilising appropriate object-oriented tools, methodologies and techniques
* An extended piece of research, in direct relation to a proposed area of practice, allows students to formulate research methods, ideas and strategies in line with career aspirations
Semester three
* Self-directed, allowing students to develop a substantial body of work
* A variety of teaching and learning strategies are employed including independent and guided learning, individual and group tutorials, and keynote lectures
* Considerable emphasis is placed on practical laboratory-based workshops and project work, using specialist equipment. A series of guest lectures by specialists from the industry as well as academia and the arts add to the variety of standpoints, practices and aesthetic approaches
You are normally required to take an English Proficiency Test.
Most European Universities recognise the IELTS test.
Take testEntry requirements
* A good honours degree in an appropriate discipline, such as computer and video games, art and design, computer science, heritage, architecture
* Equivalent industrial expertise or artistic practice
* We welcome applications from students with alternative qualifications and/or significant relevant experience, subject to approval through a process of Accreditation of Prior Learning (APL).
* Due to the fast-changing and new fields Creative Games encompasses, applicants with non-conventional ideas, backgrounds and interests are welcome to apply
* International students must provide evidence of proficiency in English - IELTS 6.5 band score or a score of TOEFL at 575 or above (232 computer based) with a TWE of 4.0 or above are proof of this
* If your current English language qualification is below this level, you may be able to take one of the many pre-sessional English courses in our School of Languages. For further details, visit
| Cambridge English: Advanced (CAE): | Grade C (Score: 60) |
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