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| Application Deadline: | as early as possible | ||
| Annual Tuition Fee: | ≈ € 4,740 - ≈ € 11,841 (non-EEA) | ||
| Location: | London / United Kingdom / View location on map ▾ Hide location on map ▴ | ||
| Duration: | 12 months | Start Date: | September |
| Educational Form: |
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| Education Variants: |
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| Credits (ECTS): | 180 | ||
| Languages: | English | ||
This exciting new programme will enable you to engage in, and experiment with, practical game design. Together we will explore a range of theories and concepts with which to analyse the various values of games, play and pleasure, and go back to 'basics' by considering what it is that makes for 'good' game play. Different types of games are explored with the aim of developing designs that are both innovative and that might appeal beyond the current core markets for digital games.
You will be taught by a team of experienced games researchers, some of whom have played a pioneering role in making game studies a new academic discipline. The programme is led by Professor Tanya Krzywinska, President of Digital Games Research Association, co-author of Tomb Raiders and Space Invaders: Videogames Forms and Meanings (IB Tauris, 2006) and co-editor of ScreenPlay: Cinema/Videogames/Interfaces (Wallflower, 2002) and Videogame/Player/Text (MUP, 2007). The programme is co-taught by Professor Steve Jackson, acclaimed author of interactive fictions, co-founder of GamesWorkshop and Lionhead Studios.
Course AimsGames industry and related, academic. This programme is likely to be of interest to those who wish to gain expertise in the design of digital games as level designers, Q&A, project managers. It may be of interest to those already working in the industry and to those seeking to enter into an academic career.
Each module will have a range of assessments; some practical, others written.
Students are expected to use the MA forum for discussions and each student is encouraged to sign up for a MMO to enable collective play, which will become the subject of evaluative discussion across the modules.
A combination of practical games-making work, presentations and essays of varying length.
Workshops and seminars led by designers working in the industry, online collaborations, lectures, tutorials.
You are normally required to take an English Proficiency Test if you come from a non-English speaking country.
Most European Universities recognise the IELTS test.
More informationA good honours degree in any of the following areas: arts; humanities; social sciences; multimedia; computing or electrical engineering.
English Language Requirements
| Minimal degree required: | Bachelor's degree |
| Minimal amount of work experience | Not specified |
| IELTS Band: | 6.5 |
| Cambridge English: Advanced (CAE): | Grade C (Score: 60) |
| TOEFL Paper-based: | 580 |
| TOEFL Computer-based: | 237 |
| TOEFL Internet-based: | 92 |
The Brunel International Scholarship
The Brunel International Scholarship is an annual award scheme designed to promote talent and encourage excellence in scholars coming to Brunel from around the globe. For 2010/11, 35 awards of either £3,000 or £2,000 are available to both undergraduate and postgraduate students who have been offered a place on a full-time course at Brunel.
All applications must be submitted online before 26 May 2010.
Bursaries
Bursaries may be available from your School, and your course director once you have secured and accepted a place on a course for information on any funding opportunities.
Extra-curricular scholarships
Extra-curricular scholarships do not cover living costs or tuition fees. They are available to both taught and research students.
A number of Music Awards to help cover music tuition costs are made each year to students who are not studying music performance as part of their academic course.
The Brunel Sports Scholarship helps elite performance athletes by supporting their academic study and sporting needs simultaneously.
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