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| Annual Tuition Fee: | ≈ € 4,811 - ≈ € 11,924 (non-EEA) | ||
| Location: | Hatfield / United Kingdom / View location on map ▾ Hide location on map ▴ | ||
| Duration: | 12 months | Start Date: | January, September |
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| Languages: | English | ||
Games Art is an award inside the Postgraduate Media Programme. The Games Industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. The skills required by the Games Industry have increased enormously as the technical capabilities of real time art have broken new ground year after year. The current Games Art practitioner is likely to become a specialist in one area such as character modeling, environment creation, lighting, animating etc.
The Games Art course allows the individual to experience a variety of specialisms before choosing a pathway where they focus their skills and learning on contemporary practice and emergent developments in that area. The student creates artwork that demonstrates a knowledge of cutting edge real time technologies, styles and methodologies. Game Art fuses the technical knowledge of realtime rendering with the aesthetic decisions and traditional skills of the artist to create the next generation of interactive entertainment.
Particular emphasis is given to providing you with the skills necessary to further your career as an Games Artist. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.
Teaching methods
On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed.
Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.
Core modules
* Creativity, Enquiry and Methodology
* Games Art Developments
* Media Discourses
You are normally required to take an English Proficiency Test.
Most European Universities recognise the IELTS test.
Take testApplicants should be able to demonstrate recent relevant education or experience in their chosen discipline, or in a related field, and have an ability to communicate effectively both in their chosen media and written and spoken English.
Accreditation of professional experience may be possible for practitioners without a first degree. A minimum IELTS score of 6.5 or equivalent is required for those for whom English is not their first language.
| Cambridge English: Advanced (CAE): | Grade C (Score: 60) |
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