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| Application Deadline: | as early as possible | ||
| Annual Tuition Fee: | ≈ € 5,256 - ≈ € 13,116 (non-EEA) | ||
| Location: | Canterbury / United Kingdom / View location on map ▾ Hide location on map ▴ | ||
| Duration: | 12 months | Start Date: | September |
| Educational Form: |
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| Education Variants: |
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| Credits (ECTS): | 60 | ||
| Languages: | English | ||
3D computer animation now accounts for most animation, is a growth area for the foreseeable future and is recognised by the film and games industries to be a core element of their most successful products. There is an increasing demand for high-calibre computer animators. Our programme is oriented towards current industrial needs, technology and practice; it aims to be a direct route into this high-profile modern, creative industry, and has been developed jointly by the School and Framestore CFC, our industrial partner. Each module is delivered by means of lectures, demonstrations and workshops.
Programme structure
* Digital Visual Art Set-up (intensive four-week introductory course - 15 credits)
* Acting in Animation (15 credits)
* Action in Animation (15 credits)
* Animation Principles (15 credits)
* Advanced 3D Modelling (15 credits)
* Computer Animation Project (60 credits)
* Previsualisation (15 credits)
* Visual Training (15 credits)
Assessment
Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.
You are normally required to take an English Proficiency Test.
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A first or 2.1 honours degree in multimedia, art or design or a related subject. All applicants must present a portfolio.
English Language Requirements
IELTS
6.5 incl
6.0 reading
6.0 writing
5.5 listening
5.5 speaking
TOEFL internet-based
90 incl
22 reading
21 writing
21 listening
23 speaking
| Minimal degree required: | Bachelor's degree |
| Minimal amount of work experience | Not specified |
| IELTS Band: | 6.5 |
| Cambridge English: Advanced (CAE): | Grade B (Score: 75) |
| TOEFL Internet-based: | 90 |
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