|Application deadline:||Start in 1 February: December (non-EEA: October). Start in 1 September: June (non-EEA: April).|
|Tuition fee:|| |
|Start date:||February 2015, September 2015|
|Credits (ECTS):||120 ECTS|
|Duration full-time:||24 months|
|Delivery mode:||On Campus|
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The programme recognises creativity as an important factor in scientific innovation. It encourages students to conduct research by creating innovative solutions, inspired by science.
The two-year programme is a joint initiative of the computer science institute within the Faculty of Mathematics and Natural Sciences and the Faculty of Creative and Performing Arts. It is a place where students, artists and researchers are encouraged to develop scientific questions, with creativity as a leading factor. The curriculum focuses on the creative exploration and the understanding of science and technology. The programme encourages its students to draw from the knowledge available throughout Leiden University and the Art Science Interfaculty in The Hague. The programme's goal is to stimulate innovation and creativity in scientific research by the innovative application of technology.
The Media Technology MSc programme at Leiden University takes two years. However, with the investment of an appropriate amount of extracurricular time, the media programme can be finished within 20 months. It is a relatively intense study programme and students should be prepared to study full-time. The Media Technology MSc programme consists of three semesters and an extension. Each semester focuses on specific issues. During the first and second semesters students take a number of basic courses and carry out several projects.
Within the Media Technology curriculum a portion of the total credits can be obtained by following elective courses. Throughout the academic year there are many electives available within different faculties and departments of Leiden University and the Interfaculty Art Science in The Hague. Students are also allowed to take electives in, for instance, Computer Science, Psychology, Art History, Linguistics and Philosophy.
Projects As well as courses, student projects are also important in the Media Technology MSc programme. The projects most often involve creating actual products: software, hardware, something made from sticky tape perhaps. Because we are convinced that by doing, making and creating, new insights into the underlying research question are encountered. The resulting findings are published and exhibited at conferences and exhibitions. Media Technology can be said to deliver autonomous scientists, just as art academies deliver autonomous artists.
Many courses contain a project in which teams of students put the knowledge they have gained into practice, commonly resulting in some physical installation. In such projects, students must also research existing knowledge, and write papers that motivate their projects and discuss the results. Throughout the third semester, a project is scheduled in which students create innovative concepts that result in an actual product. The process of researching while creating the product is as important as the product itself. All projects start from their own theme, and the resulting products are presented to the general public in an exhibition. Graduation takes the form of a similar research project in which the scientific aspects are prominent. Graduation theses within the Media Technology programme are publishable scientific papers, not lengthy dissertations. Students are encouraged to submit their graduation papers to international journals, conferences and art festivals.
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