M.Sc. Interaction Design and Technologies

  • On Campus
  • 24 months
  • EUR15000 Year (Non-EEA)
  • English
  • Request free info
Chalmers University of Technology | Gothenburg, Sweden
Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.
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Description of Interaction Design and Technologies

Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.

As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smart phones or MP3-players, “intelligent” homes, cars, clothes and so on.

Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.

The programme allows the following specialisations

  • Interaction designer focused on user interface design and information visualisation
  • Interaction designer focused on tangible interaction
  • Interaction designer focused on entertainment, games and social media
  • Game developer with some experience of gameplay design and interaction design
Why apply

It is no longer enough to build a system, product or application that is only functional or efficient; there is an increasing demand for products that are not only efficient but also have other values, such as being pleasurable to handle and use or even fun or intriguing. As a result of the new demands, there is a whole new set of interaction design-oriented jobs on the market.

Interaction designers can now be found in any software company, as well as in the game industry, or in companies that combine hardware and software, e.g. mobile phone producers like Apple or Sony Ericsson. Other key areas include web design and web marketing, information visualisation and design of physical interactive products like toys, GPS etc.

Research connections

The programme is offered by the Division of Interaction design at the Department of Applied IT. The research group specialises in areas such as tangible and pervasive interaction, game design, innovative graphical user interfaces, health care informatics and the use of IT in vehicles. We have close collaboration with for instance Volvo and the Interactive institute.

Detailed Course Facts

Application deadline January 15
Tuition fee
  • EUR 15000 Year (Non-EEA)

Non-EEA:140 000 SEK/academic year;EU/EEA Citizens are not required to pay fees.

Start date September  2015
Credits (ECTS) 120 ECTS
Duration full-time 24 months
Languages
  • English
Take an IELTS test
Delivery mode On Campus
Educational variant Full-time

Course Content

First Year

AUTUMN TERM Study period 1

Compulsory courses

  • Prototyping in interaction design, Laboratory
  • Prototyping in interaction design, Examination
  • Interaction design methodology, Examination
  • Interaction design methodology, Project
Elective courses
  • Human-centred design, Project

AUTUMN TERM Study period 2

Compulsory courses

  • Graphical interfaces, Project
  • Graphical interfaces, Laboratory
  • Graphical interfaces, Examination
Elective courses
  • Tangible interaction, Written and oral assignments
  • Tangible interaction, Project
  • Mobile computing - Design and implementation, Examination
  • Mobile computing - Design and implementation, Project
  • Emerging trends and critical topics in interaction design, Written and oral assignments
  • Emerging trends and critical topics in interaction design, Examination
  • Computer graphics, Examination
  • Computer graphics, Laboratory

SPRING TERM Study period 3

Elective courses

  • The augmented body, Project
  • Information visualization, Examples class
  • Information visualization, Project
  • Information visualization, Examination
  • Designing User Experiences, Laboratory
  • Designing User Experiences, Written and oral assignments
  • Designing User Experiences, Project
  • Advanced computer graphics, Project
  • Advanced computer graphics, Project
  • Simulation engines, Project

SPRING TERM Study period 4

Elective courses

  • Tabletop computing, Written and oral assignments
  • Tabletop computing, Project
  • Advanced computer graphics, Project
  • Advanced computer graphics, Project
  • Understanding users and use, Project
  • Gameplay design, Project
  • Social entrepreneurship, Written and oral assignments
  • Artificial intelligence, Project
  • Artificial intelligence, Examination

OTHER Regardless of period

Elective courses

  • Project in interaction design, Project
Second Year

AUTUMN TERM Study period 1

Compulsory courses

  • Interaction design project 1, Project
Elective courses
  • Innovation and entrepreneurship, part A, Written and oral assignments
  • Requirements engineering, Project
  • Requirements engineering, Examination
  • Human-centred design, Project

AUTUMN TERM Study period 2

Elective courses

  • Innovation and entrepreneurship, part B, Project
  • Mobile computing - Design and implementation, Examination
  • Mobile computing - Design and implementation, Project
  • Interaction, games and learning, Examination
  • Interaction, games and learning, Examples class
  • Emerging trends and critical topics in interaction design, Written and oral assignments
  • Emerging trends and critical topics in interaction design, Examination
  • Software product line engineering, Examination
  • Software product line engineering, Project
  • Empirical software engineering, Written and oral assignments
  • Empirical software engineering, Examination
  • Databases, Examination
  • Databases, Laboratory
  • Computer graphics, Examination
  • Computer graphics, Laboratory

SPRING TERM Study period 3

Elective courses

  • The augmented body, Project
  • Designing User Experiences, Laboratory
  • Designing User Experiences, Written and oral assignments
  • Designing User Experiences, Project
  • Advanced computer graphics, Project
  • Advanced computer graphics, Project
  • Advanced software architecture, Examination
  • Advanced software architecture, Project
  • Model-driven engineering, Examination
  • Model-driven engineering, Project
  • Computer security, Examination
  • Computer security, Laboratory
  • Simulation engines, Project

SPRING TERM Study period 4

Elective courses

  • Advanced computer graphics, Project
  • Advanced computer graphics, Project
  • Model-based testing, Examination
  • Agile development processes, Project
  • Agile development processes, Examination

OTHER Regardless of period

Elective courses

  • Programming project, major, Project
Diploma thesis
  • Master's thesis in Applied information technology, Diploma thesis
  • Master's thesis in Applied information technology, part A, Diploma thesis
  • Master's thesis in Applied information technology, part B, Diploma thesis
  • Master's thesis in Computer science and engineering, Diploma thesis
  • Master's thesis in Computer science and engineering, part A, Diploma thesis
  • Master's thesis in Computer science and engineering, part B, Diploma thesis

Audience

The programme is intended for anyone with a keen interest in the interaction between humans and digital artefacts . This means that the programme attracts students from different educational backgrounds – from psychology and cognitive science to computer science and information technology, including those with different design backgrounds.

Requirements for Interaction Design and Technologies

Bachelor´s degree (or the equivalent) with a Major in: Software Engineering, Computer Science, Computer Engineering, Textile Design, Graphic Design, Industrial Design, Cognitive Science or Computational Linguistics

Prerequisites: Programming (at least 7.5 credits) and Human-computer interaction (at least 7.5 credits)

English Language Proficiency

The most common and important scores that are accepted are

  • IELTS (academic training), 6.5 (with no part of the test below 5.5)
  • TOEFL (Internet based): 90 (with a minimum of 20 on the written part)
  • TOEFL (paper based): 575 (with a minimum of 4.5 on the written part)

Work Experience for Interaction Design and Technologies

No work experience is required.

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