M.Sc. Computational Arts MFA

Goldsmiths, University of London

Tuition fee: Not specified
Start date: September  2015
Duration full-time: 24 months
Languages:
  • English
Location:
Disciplines:
Delivery mode: On Campus
Educational variant: Full-time

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Description

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The MFA is a studio-based programme underpinned by the necessary technical, theoretical and historical background, allowing you to mediate between the worlds of visual, performing and relational (or interactive) art, technology and computer science. The MFA is taught through the Goldsmiths Digital Studios.

What you study
Year 1 * Year 1 shares the same core learning as our MA in Computational Artsprogramme:

Programming for Artists * This module provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming.
* Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the module you will be expected to undertake small-scale programming projects.

Creative Technologies & Art Practices: Rethinking Curating * To better understand the relevance of current art practices employing new technologies, we begin this module by situating such art in an (art) historical context.
* We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies.
* Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?

Workshops in Creative Coding * This module aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).

Electives * A number of optional modules are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.

Year 2
* In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator.
* The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area.
* Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

Contents

Year 1
Programming for Artists

This course provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming. Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the course you will be expected to undertake small-scale programming projects.

Creative Technologies & Art Practices: Rethinking CuratingTo better understand the relevance of current art practices employing new technologies, we begin this course by situating such art in an (art) historical context. We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies. Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?

Workshops in Creative CodingThis course aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).

ElectivesA number of optional courses are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.

Year 2
In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator. The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area. Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

Requirements

* You should normally have, or expect to gain, an undergraduate degree of at least upper second class standard in a relevant subject.

English Language Requirements

CAE score: (read more)

Cambridge English: Advanced (CAE) is part of the Cambridge English suite and is targeted at a high level (IELTS 6.5-8.0). It is an international English language exam set at the right level for academic and professional success. Developed by Cambridge English Language Assessment - part of the University of Cambridge - it helps you stand out from the crowd as a high achiever.

193 (Grade B)

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