M.Sc. Computational Arts MFA

| London, United Kingdom
This interdisciplinary programme has been designed to enable you to develop your individual and collaborative artistic practices, computational skills, and conceptual framework so that you can participate in shaping the use and understanding of new technologies and cultural practices at the highest level.

Description

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The MFA is a studio-based programme underpinned by the necessary technical, theoretical and historical background, allowing you to mediate between the worlds of visual, performing and relational (or interactive) art, technology and computer science. The MFA is taught through the Goldsmiths Digital Studios.

What you study
Year 1
  • Year 1 shares the same core learning as our MA in Computational Artsprogramme:
Programming for Artists
  • This module provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming.
  • Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the module you will be expected to undertake small-scale programming projects.
Creative Technologies & Art Practices: Rethinking Curating
  • To better understand the relevance of current art practices employing new technologies, we begin this module by situating such art in an (art) historical context.
  • We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies.
  • Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?
Workshops in Creative Coding
  • This module aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).
Electives
  • A number of optional modules are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.
Year 2
  • In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator.
  • The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area.
  • Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

Detailed Course Facts

Start dates and application deadlines

Starting in

  • There is no deadline for this start date.
Tuition fee Not specified
Duration full-time 24 months
Languages
Delivery mode On Campus
Educational variant Full-time

Course Content

Year 1

Programming for Artists

This course provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming. Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the course you will be expected to undertake small-scale programming projects.

Creative Technologies & Art Practices:
Rethinking Curating

To better understand the relevance of current art practices employing new technologies, we begin this course by situating such art in an (art) historical context. We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies. Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?

Workshops in Creative Coding

This course aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).

Electives

A number of optional courses are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.

Year 2

In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator. The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area. Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

English Language Requirements

Before starting a programme, you need to have a basic knowledge of the English language. Find English courses on Language Learning Portal.

CAE score
193(Grade B)

Requirements

  • You should normally have, or expect to gain, an undergraduate degree of at least upper second class standard in a relevant subject.

Admission to UK universities often requires that students have completed a recognized Bachelor's degree. International students should consider taking a Pre-Master to gain access to UK universities when:

  • You are considered ineligible for admission
  • You need to improve your academic, study, research or language skills
Search all Pre-Masters

Work Experience

No work experience is required.

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Goldsmiths, University of London, United Kingdom

United Kingdom Goldsmiths has a rich heritage of the highest standards of research, teaching and practice. This finds academic expression in a remarkable range of original thinking and of innovative interdisciplinary collaborations. Our recent success in the QS World University Rankings, which saw us in the UKs top 20 universities for Arts and Humanities and in the UKs top 30 for Social Sciences and Management, is a testament to our academic success.