M.Sc. Computational Arts MFA

  • On Campus
  • 24 months
  • Not specified
  • English
Goldsmiths, University of London | London, United Kingdom
This interdisciplinary programme has been designed to enable you to develop your individual and collaborative artistic practices, computational skills, and conceptual framework so that you can participate in shaping the use and understanding of new technologies and cultural practices at the highest level.

Description of Computational Arts MFA

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The MFA is a studio-based programme underpinned by the necessary technical, theoretical and historical background, allowing you to mediate between the worlds of visual, performing and relational (or interactive) art, technology and computer science. The MFA is taught through the Goldsmiths Digital Studios.

What you study
Year 1
  • Year 1 shares the same core learning as our MA in Computational Artsprogramme:
Programming for Artists
  • This module provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming.
  • Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the module you will be expected to undertake small-scale programming projects.
Creative Technologies & Art Practices: Rethinking Curating
  • To better understand the relevance of current art practices employing new technologies, we begin this module by situating such art in an (art) historical context.
  • We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies.
  • Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?
Workshops in Creative Coding
  • This module aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).
Electives
  • A number of optional modules are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.
Year 2
  • In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator.
  • The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area.
  • Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

Detailed Course Facts

Tuition fee Not specified
Start date September  2015
Duration full-time 24 months
Languages
  • English
Take an IELTS test
Delivery mode On Campus
Educational variant Full-time

Course Content

Year 1

Programming for Artists

This course provides you with the tools you will need to creatively apply programing skills to your own practice. It encourages a practical and theoretical engagement with computer programming. Visits from guest speakers and student-led discussions will encourage and enhance your critical awareness of the issues surrounding computer art. During the course you will be expected to undertake small-scale programming projects.

Creative Technologies & Art Practices:
Rethinking Curating

To better understand the relevance of current art practices employing new technologies, we begin this course by situating such art in an (art) historical context. We will consider how art after new media re-thinks curatorial strategies that are often difficult to classify according to previous museological canons and geographies. Some (eg Graham & Cook, 2010) argue that work involving interactivity, networks and computation is often about process and behaviour rather than objects. How do these issues impact on what you do and how your work is disseminated to the public?

Workshops in Creative Coding

This course aims to offer you the opportunity to develop skills in applied audiovisual computing through a series of workshops and project sessions. The topics delivered cover creative software development in C/C++, and audio and graphics programming for embedded systems (iPhone and iPad).

Electives

A number of optional courses are available on a variety of interdisciplinary topics such as artificial intelligence, computer vision, audio engineering, physical computing, animation and cognition.

Year 2

In Year 2 you will continue to selectively tailor your learning experience and educational objectives. A specially designed MFA 'mentor class' will pair you with an eminent artist/designer/writer/curator. The mentors are selected from individuals who have continually broken new ground and sustained a creative, critical and strongly conceptual practice in their specialist area. Some of the current mentors include Andrew Shoben, Jane Prophet, Irini Papadimitriou (digital programme, V&A), Furtherfield and other visiting artists appropriate to your practices.

English Language Requirements

CAE score
193(Grade B)

Requirements for Computational Arts MFA

  • You should normally have, or expect to gain, an undergraduate degree of at least upper second class standard in a relevant subject.

Work Experience for Computational Arts MFA

No work experience is required.

More Information

The Global Study Awards: get funded with up to £10,000 to study abroad

Together with the ISIC Association and British Council IELTS we offer you the chance to receive up to £10,000 to expand your horizon and study abroad. We want to ultimately encourage you to study abroad in order to experience and explore new countries, cultures and languages.

Goldsmiths, University of London, United Kingdom

United Kingdom We began life in 1891 with one ideal: to be a dynamic force for change. Today as part of the prestigious University of London, we carry out world-leading research on a regular basis and we continue to build upon that early vision, maintaining a rich academic heritage that combines our status as one of the UK's top creative and political universities (Which? University 2014). And we're in the UK's top 25 universities for the quality of our research, and top 5 in the UK in QS World Rankings by subject area (Research Excellence Framework, THE research intensity ranking, QS world rankings).