Receive relevant New and Updated programmes: Personal Updates !
|Tuition fee:|| |
|Start date:||September 2014|
|Credits:|| 180 ECTS |
|Duration full-time:||12 months|
|Delivery mode:||On Campus|
|Educational variant:||Part-time, Full-time|
Computer games companies have dictated the advancement of computer graphics hardware and software over the last decade. The MSc in Games Development will give you an in-depth knowledge of both Computer Graphics foundations and more advanced techniques by focusing on Computer Games Development. This MSc is an excellent platform to a career in the games and entertainment industries. However, it can also serve as an entry for a PhD Degree in Computer Graphics or in related topics such as Computer Vision, Medical Imaging and Human Computer Interaction.
Course modules cover a wide range of topics including games architecture, games engines, games physics, GPUs and shader languages, character animation, motion capture, collision detection and response, specialist input/output devices (e.g. haptic/force feedback, stereoscopic displays, HMDs, motion tracking), virtual environments, advanced rendering, movie animation and special effects. Development platforms taught include Additionally, the course offers two different streams:
Stream 1 Games Programming: This stream is aimed at students mainly wishing to strengthen their programming skills to prepare them for programming jobs in the games industry.
Stream 2 Games Modeling: In the past, the games industry merely recruited either programmers or artists. However, during the last couple of years, games companies also have started to recruit employees with hybrid skills, i.e. those who have a solid grounding in computing science and some programming skills, but also have decent modeling and/or artistic skills. It is the aim of this stream to hone your skills in each of these two areas.
Compulsory Study (100 credits)
* COMPUTER GAMES LABORATORY
* RESEARCH TECHNIQUES
Option A Study (80 credits)
* ADVANCED PROGRAMMING CONCEPTS AND TECHNIQUES
* ARTIFICIAL INTELLIGENCE AND ALGORITHMICS
* AUDIO AND VISUAL PROCESSING
* COMPUTER GAMES DEVELOPMENT
* COMPUTER NETWORKS
* COMPUTER VISION (FOR DIGITAL PHOTOGRAPHY)
* DISTRIBUTED COMPUTING
* EMBEDDED SYSTEMS
* HUMAN COMPUTER INTERACTION
* INTERNET and MULTIMEDIA TECHNIQUES
Degree Subject:Computer Science or a related subject.Degree Classification:Good first degree (minimum 2.1 or equivalent).We welcome applications from students whose first language is not English. To ensure such students benefit from postgraduate study, we require evidence of proficiency in English. Our usual entry requirements are as follows:
IELTS: 6.5 (minimum 6.0 in all components)
TOEFL: Internet-based score of 88 (minimum 18 in listening, 21 speaking, 19 writing and 20 reading)
PTE (Pearson): 62 (minimum 55 in all components)
Test dates should be within two years of the course start date.
Other tests such as TOEIC and the Cambridge Certificate of Advanced English are also accepted by the university. Please check with the Admissions Office for further details including the scores or grades required.
* International applicants applying to this course can be considered for one Faculty of Science half fees scholarship or one £2000 scholarship. The deadline is 30th June 2013.
Faculty of Science Scholarships Students wishing to apply should submit an essay answering the following question in 1000 words: 'Has rasterization hampered the development of realistic computer graphics'? Essays should be emailed to the Admissions Office. Please ensure you include your full name, the course you have applied to, and your applicant number in your email.
You are normally required to take an English Proficiency Test.
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