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|Application deadline:||There is no formal deadline to apply but we encourage you to apply as soon as possible.|
|Tuition fee:|| |
|Start date:||September 2014|
|Duration full-time:||12 months|
|Delivery mode:||On Campus|
|Educational variant:||Part-time, Full-time|
The topics covered throughout the Masters provide an in-depth knowledge in a number key areas of games technology and production. You will be working on advanced skills for different parts of the games development pipeline such as games programming, level design, 3D modelling and animation, artificial intelligence and the use of physics in games, intellectual property issues and others. Moreover, the course takes into account the radical changes in the gaming industry and its chosen platforms, covering from PC/console to mobile ones and all the new challenges and opportunities they are bringing.
The MSc in Computer Games Technology at Bournemouth University offers a mix of practice-based research through the use of state of the art game production facilities and taught classes by academics and industry experts. It consists of five taught units and an independent project, which can be a dissertation, a portfolio of work, a software application or another combination of suitable deliverables. We use the best industry standard software for games development such as Epic Games Unreal Engine.
We are a member of TIGA, the trade association representing the games industry. BU was a finalist at their 2012 Games Industry Awards.
To view the course content, please visit the course profile on our website.
Students having completed a BSc with a minimum of a 2:2 in computer science, electronics or a related technical discipline. Practitioners and professionals already employed in the industry looking for additonal theortical and practical knowledge.
Relevant subjects: Computer science, electronics or a related technical discipline.
For fees and funding information, please visit our website.
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