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| Start date: | September 2013 |
| Duration full-time: | 12 months |
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| Delivery mode: | On Campus |
| Educational variant: | Part-time, Full-time |
This course aims to provide you with the ability to plan, implement and produce computer games using modern methods and tools. In recent years there have been significant developments in the philosophies, methods and tools for planning, implementing and producing computer games. The MSc in Computer Games Technology at Bournemouth University is designed to provide the relevant industry with expert personnel who understand the technical tools and techniques required by the gaming development sector.
The topics covered throughout the Masters provide an in-depth knowledge in a number key areas of games technology and production. You will be working on advanced skills for different parts of the games development pipeline such as games programming, level design, 3D modelling and animation, artificial intelligence and the use of physics in games, intellectual property issues and others. Moreover, the course takes into account the radical changes in the gaming industry and its chosen platforms, covering from PC/console to mobile ones and all the new challenges and opportunities they are bringing.
The MSc in Computer Games Technology at Bournemouth University offers a mix of practice-based research through the use of state of the art game production facilities and taught classes by academics and industry experts. It consists of five taught units and an independent project, which can be a dissertation, a portfolio of work, a software application or another combination of suitable deliverables.
Year1/LevelM
* Game Physics
The aim of this unit is to focus on the physics needed by game programmers in order to bring realism into game development.
The unit concentrates on building the fundamental physics concepts and translation of those concepts into fundamental classes and objects from which games can be developed.
You will also look at standard professional game engine components currently available for incorporating physics models directly into a game
* Game AI
The aim of this unit is to focus on the artificial intelligence needed by game programmers in order to bring realism into game development. The unit concentrates on building the fundamental AI concepts and algorithms translation of those algorithms into building blocks from which AI can be incorporated into games.
* Game Development
The aim of this unit is to develop your skills in computer games and computer graphics modelling development. In this unit there is a particular emphasis on the underlying technical theory and software needed for developing computer games and computer game assets and/or content for deployment on todays real-world entertainment systems.
* Intellectual Property in the Digital Economy
You will gain an understanding of the principles of intellectual property law (such as copyright, trade marks, confidentiality and related e-commerce regulation) and how this has become indispensable for professionals aiming for a career in the digital economy. This unit will provide you with a thorough grounding and critical appreciation of legal sources, regulatory environment and strategic impact on business decisions.
* Research Methods
You will use key research skills in areas such as literature reviews, critical analysis of research findings, project proposals, planning, experiment design and analysis and dissemination. This unit will adequately prepare you for writing a project proposal and for conducting and disseminating the Masters project.
* Individual Masters Project
Using real life problems you will use your knowledge gained from the programme, research findings and industrial experiences to produce an independently conducted piece of work. The project may be linked to the research being undertaken within School of Design , Engineering & Computing research centres.
This project will develop your knowledge of philosophy, methodologies and techniques of research. It will provide an opportunity to critically investigate and report on a particular issue in depth. This project will enable you to engage in complex issues and present an analytically rigorous and well argued case
* Students having completed a BSc with a minimum of a 2:1 in computer science, electronics or a related technical discipline.
* Practitioners and professionals already employed in the music business sector looking for additonal theortical and practical knowledge.
| IELTS band: | 6 |
| CAE score: | 60(Grade A) |
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