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The MSc/PGDip in Computer Science (Interactive Entertainment Technology) is a one-year course and has been designed in collaboration with Games Industry companies including Havok, Microsoft, Demonware, Radical Entertainment and others. The programme immerses students in a state of the art learning environment, including the Microsoft sponsored IET Gamelab and classes taught by leading researchers in computer graphics, vision, networking and distributed systems, where students employ the latest hardware, software tools and technologies used by professional game development companies.
The MSc IET was listed as one of the top courses for video game studies at graduate level according to American publication, The Princeton Review, which selects the schools based on a survey it conducted in 2013-14 of institutions offering video game design coursework and degrees. The MSc IET was featured in a recent Get Into Games article of Edge Magazine Online in November 2012.
The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.
The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are: * Numerical Methods and Advanced Mathematical Modelling
* Software Engineering for Concurrent and Distributed Systems
* Software Engineering Individual Project
* Seminar Series
* Interactive Entertainment Technology Group Project
* Individual Research Dissertation
All students will select an additional 30 ECTS of elective modules from the following pool of topics: * Data Communications and Networks
* Graphics and Console Hardware
* Real-time Rendering
* Artificial Intelligence
* Autonomous Agents
* Real-time Animation
* Real-time Physics
* Vision Systems
* Augmented Reality
In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.
This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, or better, in computing, information technology. Candidates with an upper second-class honors degree in disciplines such as engineering, mathematics, statistics, or physics are also encouraged to apply. Candidates will be required to provide evidence of their computing skills and experience.
This course has been co-funded under the National Development Plan (Graduate Skills Conversion Programme) for EU fee paying students.
| CAE score: (read more) |
Cambridge English: Advanced (CAE) is part of the Cambridge English suite and is targeted at a high level (IELTS 6.5-8.0). It is an international English language exam set at the right level for academic and professional success. Developed by Cambridge English Language Assessment - part of the University of Cambridge - it helps you stand out from the crowd as a high achiever.
|80 (Grade A)|
|TOEFL paper-based test score :||570|
|TOEFL iBT® test:||88|