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|Application deadline:||31st August 2013|
|Tuition fee:|| |
|Start date:||October 2014|
|Duration full-time:||12 months|
|Delivery mode:||On Campus|
The MSc in Computer Science (Interactive Entertainment Technology) is a one-year course and has been designed in collaboration with Microsoft, Demonware, Radical Entertainment and other leading game industry companies. The programme immerses students in a state of the art learning environment, including the Microsoft © sponsored XNATM Gamelab, featuring Xbox360TM systems and multi-core PCs with DX10TM GPUs per-student, with classes given by leading researchers in computer graphics, vision, networking and distributed systems, where students use the latest hardware, software tools and technologies, as used by professional game development companies.
This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, in computing, information technology, or a related discipline. Well qualified candidates from disciplines such as engineering, mathematics, statistics, or physics who have sufficient knowledge of computing may also be accepted.
Graduate Opportunities The IET programme is designed to equip students from a strong computer science or related background with expertise in the science and technologies that are driving the entertainment, media and communication industries, building the skills for the industry of tomorrow. The students engage in real-world challenges, working as individuals and in teams, employing industry standard design and development techniques, enabling them to build their own independent portfolios while learning the skills required to become future industry contributors. The programme also facilitates potential progression to a research career by preparing students for further study at PhD level.
Previous graduates have gone on to work for games companies such as EA, Havok, Demonware as well as software engineering jobs in more general technology companies.
The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.
The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are: * Numerical Methods and Advanced Mathematical Modelling
* Software Engineering for Concurrent and Distributed Systems
* Software Engineering Individual Project
* Seminar Series
* Interactive Entertainment Technology Group Project
* Individual Research Dissertation
All students will select an additional 30 ECTS of elective modules from the following pool of topics: * Data Communications and Networks
* Graphics and Console Hardware
* Real-time Rendering
* Artificial Intelligence
* Autonomous Agents
* Real-time Animation
* Real-time Physics
* Vision Systems
* Augmented Reality
In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.
This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, or better, in computing, information technology. Candidates with an upper second-class honors degree in disciplines such as engineering, mathematics, statistics, or physics are also encouraged to apply. Candidates will be required to provide evidence of their computing skills and experience.
This course has been co-funded under the National Development Plan (Graduate Skills Conversion Programme) for EU fee paying students.
|CAE score:||80 (Grade A)|
|TOEFL paper-based test score:||570|
|TOEFL computer-based test score:||230|
|TOEFL iBT® test:||88|
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