Computer Science (Interactive Entertainment Technology), M.Sc.

  • Application Deadline
  • 12 months
    Duration
  • Tuition
    13748
    Tuition (Year)
    6233
    Tuition (Year)
  • English (take IELTS)
    Language
University rank #151 ,
The MSc/PGDip in Computer Science (Interactive Entertainment Technology) is a one-year course and has been designed in collaboration with Games Industry companies including Havok, Microsoft, Demonware, Radical Entertainment and others.
  • Overview
  • Programme outline
  • Key facts
  • Admission requirements
  • Fees and funding

About

The MSc/PGDip in Computer Science (Interactive Entertainment Technology) is a one-year course and has been designed in collaboration with Games Industry companies including Havok, Microsoft, Demonware, Radical Entertainment and others. The programme immerses students in a state of the art learning environment, including the Microsoft sponsored IET Gamelab and classes taught by leading researchers in computer graphics, vision, networking and distributed systems, where students employ the latest hardware, software tools and technologies used by professional game development companies.

The MSc IET was listed as one of the top courses for video game studies at graduate level according to American publication, The Princeton Review, which selects the schools based on a survey it conducted in 2013-14 of institutions offering video game design coursework and degrees. The MSc IET was featured in a recent Get Into Games article of Edge Magazine Online in November 2012.

Programme Structure

The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.

The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are:
  • Numerical Methods and Advanced Mathematical Modelling
  • Software Engineering for Concurrent and Distributed Systems
  • Software Engineering Individual Project
  • Seminar Series
  • Interactive Entertainment Technology Group Project
  • Individual Research Dissertation
All students will select an additional 30 ECTS of elective modules from the following pool of topics:
  • Data Communications and Networks
  • Graphics and Console Hardware
  • Real-time Rendering
  • Artificial Intelligence
  • Autonomous Agents
  • Real-time Animation
  • Real-time Physics
  • Vision Systems
  • Augmented Reality
In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.

Detailed Programme Facts

  • Full-time duration 12 months
  • Study intensity Full-time
  • Languages
    • English
  • Delivery mode
    On Campus
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English Language Requirements

You only need to take one of these language tests:

  • Minimum required score: 6.5

    The IELTS – or the International English Language Test System – tests your English-language abilities (writing, listening, speaking, and reading) on a scale of 1.00–9.00. The minimum IELTS score requirement refers to which Overall Band Score you received, which is your combined average score. Read more about IELTS.

    Take IELTS test
  • Minimum required score (Grade C): 180

    The CAE test – or the Cambridge Advanced English – is an exam for applicants who wish to get a Certificate in Advanced English. To receive the Advanced certificate, test-takers must score between 142 and 210 on the Cambridge English: Advanced test. Read more about CAE.

    Note: degree programmes and applications may require a more specific minimum score for admission.

  • Minimum required score: 570

    The TOEFL – or Test OF English as a Foreign Language – offers a paper-based test (PBT). The final, overall PBT score ranges between 310 and 677, and is based on an average taken from the three test components (listening, structure, and reading). The writing part of this test is scored separately on a scale of 0-6. Read more about TOEFL (PBT).

  • Minimum required score: 90

    The TOEFL – or Test Of English as a Foreign Language – offers an internet-based test (iBT). The final, overall iBT score ranges between 0 and 120, and includes a scaled average from the four components (reading, listening, speaking, and writing). Read more about TOEFL (iBT).

Academic Requirements

This course is open to graduates who have achieved the equivalent of at least an upper second-class honors degree, or better, in computing, information technology. Candidates with an upper second-class honors degree in disciplines such as engineering, mathematics, statistics, or physics are also encouraged to apply. Candidates will be required to provide evidence of their computing skills and experience.

This course has been co-funded under the National Development Plan (Graduate Skills Conversion Programme) for EU fee paying students.

Tuition Fee Per Year

  • EUR 13748 International
  • EUR 6233 EU/EEA

Funding

StudyPortals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

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