M.Sc. Computer Animation

  • On Campus
  • 12 months
  • Not specified
  • English
University of Portsmouth
This course provides a new learning opportunity for those wishing to develop highly-focused skills in ‘creative computing’, specifically the design and application of the latest computer animation software and techniques to produce creative animation and innovative visual artefacts. It is project-based, allowing you to define the focus of your work, whilst building technological expertise, perhaps in areas such as facial animation or motion capture.

Description of Computer Animation


On this course you can:

  • Design and develop software, 3D content, and programs for a project of your choice
  • Use our cutting-edge, industry-standard software, game engines and console development kits in the building of your project
  • Have the opportunity to engage in real-world, client-based research

This course is ideal if you are a professional animator or someone with a sufficient computing background wishing to develop specialist skills that would enable you to enter a wide range of professional fields in computer animation industries.
Here are some routes our graduates have pursued:

  • animation design
  • 2D and 3D graphics
  • motion capture
  • virtual reality
  • project planning

Detailed Course Facts

Tuition fee

Fee information can be found at www.port.ac.uk/tuitionfees

Not specified
Start date September  2016
Duration full-time 12 months
  • English
Take an IELTS test
Delivery mode On Campus
Educational variant Part-time, Full-time
Intensity Flexible
Duration part-time 24 months

Course Content

On this course we emphasise the implementation, evaluation and reflection of subject-related issues, whilst building creative and technical visual computing expertise. It provides you with the opportunity to research a unique aspect of the use of computation in the composition, generation or design of software for animation.
Here are the units you will study:

  • Professional, Academic and Research Development: This is a taught unit covering planning and managing development projects.
  • Project Context and Definition: A unit of self-directed study that will help you specify your project’s scope and plan.
  • Project Design and Development: This unit is a self-directed study covering a critical review of existing work.
  • Project Evaluation and Resolution: This unit covers the development and evaluation of your project artefact, using Max/Msp/Jitter or similar.

English Language Requirements

Requirements for Computer Animation

An upper second-class honours degree in Computing or an art-based subject with a significant computing component, or equivalent professional experience and/or qualifications. Applicants may be requested to provide a portfolio to support their application.

English language proficiency at a minimum of IELTS band 6.5 or equivalent with no component less than 6.0.

Work Experience for Computer Animation

No work experience is required.

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