M.Sc. Computer Games Technology

  • On Campus
  • 12 months
  • Not specified
  • English
University of Portsmouth
This course provides an international perspective of computer games development and the advanced skills to work within the industry. It is project-based, allowing you to define the focus of your work, whilst building technological expertise and gaining the hands-on experience of designing, programming and managing your own computer games prototype.

Description of Computer Games Technology


On this course you can:

  • Design and develop software, 3D graphics, and programs for a project of your choice
  • Use our cutting-edge, industry-standard software, game engines and console development kits in the building of your project
  • Have the opportunity to engage in real-world, client-based research

The advanced knowledge and focused research skills you will gain on this course will be beneficial and applicable in a range of technology-related careers. Specifically, you’ll be fully equipped to find employment within the computer games industry or other areas where computer games technology is making an impact.
Here are some routes our graduates have pursued:

  • computer game development
  • multimedia production
  • animation
  • graphics and video editing
  • digital video film-making

Detailed Course Facts

Tuition fee

Fee information can be found at www.port.ac.uk/tuitionfees

Not specified
Start date September  2016
Duration full-time 12 months
  • English
Take an IELTS test
Delivery mode On Campus
Educational variant Part-time, Full-time
Intensity Flexible
Duration part-time 24 months

Course Content

On this course we emphasise the implementation, evaluation and reflection of subject-related issues, whilst building creative and technical computing expertise. It provides you with the opportunity to research and design software in order to develop your own computer games artefact.
Here are the units you will study:

  • Professional, Academic and Research Development: This is a taught unit covering planning and managing development projects.
  • Project Context and Definition: A unit of self-directed study that will help you specify your project’s scope and plan.
  • Project Design and Development: This unit is a self-directed study covering a critical review of existing work.
  • Project Evaluation and Resolution: This unit covers the development and evaluation of your project artefact

English Language Requirements

Requirements for Computer Games Technology

An upper second-class honours degree in Computing or an art-based subject with a significant computing component, or equivalent professional experience and/or qualifications. Applicants may be requested to provide a portfolio to support their application.

English language proficiency at a minimum of IELTS band 6.5 or equivalent with no component less than 6.0.

Work Experience for Computer Games Technology

No work experience is required.

More Information

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