Digital Games Theory and Design, M.A.

  • Application Deadline
  • 12 months
    Duration
  • Tuition
    15750
    Tuition (Year)
    7500
    Tuition (Year)
  • English (take IELTS)
    Language
University rank #301 ,
This exciting new programme will enable you to engage in, and experiment with, practical game design.You will explore a range of theories and concepts with which to analyse the various values of games, play and pleasure, and go back to 'basics' by considering what it is that makes for 'good' game play.
  • Overview
  • Programme outline
  • Key facts
  • Admission requirements
  • Fees and funding

About

This exciting new programme will enable you to engage in, and experiment with, practical game design. Together we will explore a range of theories and concepts with which to analyse the various values of games, play and pleasure, and go back to 'basics' by considering what it is that makes for 'good' game play. Different types of games are explored with the aim of developing designs that are both innovative and that might appeal beyond the current core markets for digital games.

You will be taught by a team of experienced games researchers, some of whom have played a pioneering role in making game studies a new academic discipline. The programme is led by Professor Tanya Krzywinska, President of Digital Games Research Association, co-author of Tomb Raiders and Space Invaders: Videogames Forms and Meanings (IB Tauris, 2006) and co-editor of ScreenPlay: Cinema/Videogames/Interfaces (Wallflower, 2002) and Videogame/Player/Text (MUP, 2007). The programme is co-taught by Professor Steve Jackson, acclaimed author of interactive fictions, co-founder of GamesWorkshop and Lionhead Studios.

Course Aims
  • To produce graduates who have a comprehensive and sophisticated understanding of the advanced academic study of digital games and the techniques and principles used in their design.
  • To provide the relevant expertise and teaching and learning environment to support students´ critical and creative engagement with issues at the cutting edge of analysing and designing digital games; to enable students to contribute to the process of defining `game studies´ as a new academic discipline.
  • To produce graduates who have the skills and knowledge to gain employment in the digital games industry and make contributions to the development of innovative games that go beyond current markets; to equip students with the skills necessary to undertake doctoral level research.
Careers

Games industry and related, academic. This programme is likely to be of interest to those who wish to gain expertise in the design of digital games as level designers, Q&A, project managers. It may be of interest to those already working in the industry and to those seeking to enter into an academic career.

Programme Structure

Course Details

Each module will have a range of assessments; some practical, others written.

  • Game Design 
  • Critical Approaches 
  • Socio-cultural Contexts 
  • Final Project 

Students are expected to use the MA forum for discussions and each student is encouraged to sign up for a MMO to enable collective play, which will become the subject of evaluative discussion across the modules.

Special Features

  • Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as explore a range of theories and concepts with which to analyse the values of games, play and pleasure.
  • This programme offers uniquely a focus on practical games design, informed by theory that is not offered by any other university. It is not a software or graphics training programme.
  • We have a team of experienced games researchers teaching on the programme, some of whom have played a pioneering role in making game studies a new academic discipline.

Detailed Programme Facts

  • Full-time duration 12 months
  • Study intensity Full-time
  • Credits
    180 alternative credits
  • Languages
    • English
  • Delivery mode
    On Campus
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English Language Requirements

You need the following IELTS score:

  • Minimum required score: 7

    The IELTS – or the International English Language Test System – tests your English-language abilities (writing, listening, speaking, and reading) on a scale of 1.00–9.00. The minimum IELTS score requirement refers to which Overall Band Score you received, which is your combined average score. Read more about IELTS.

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Academic Requirements

  • A UK first or second class (2.2) Honours degree or equivalent internationally recognised qualification in  arts; humanities; social sciences; multimedia; computing or electrical engineering. 
  • Other subjects and qualifications with relevant games industry experience will be assessed on an individual basis by the Admissions Tutor.
  • Applicants may be invited to an interview.

English Language Requirements

  • IELTS: 7 (min 6 in all areas)

  • Pearson: 64 (51 in all subscores)

  • BrunELT: 70% (min 60% in all areas)

StudyPortals Tip: Students should consider taking one of the Pre-Master's below. these courses will be necessary if:

  • You are considered ineligible for admission
  • You need to improve your academic, study, research or language skills
Search all Pre-Masters

Tuition Fee Per Year

  • GBP 15750 International
  • GBP 7500 EU/EEA

Funding

StudyPortals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

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