This exciting new programme will enable you to engage in, and experiment with, practical game design. Together we will explore a range of theories and concepts with which to analyse the various values of games, play and pleasure, and go back to 'basics' by considering what it is that makes for 'good' game play. Different types of games are explored with the aim of developing designs that are both innovative and that might appeal beyond the current core markets for digital games.
You will be taught by a team of experienced games researchers, some of whom have played a pioneering role in making game studies a new academic discipline. The programme is led by Professor Tanya Krzywinska, President of Digital Games Research Association, co-author of Tomb Raiders and Space Invaders: Videogames Forms and Meanings (IB Tauris, 2006) and co-editor of ScreenPlay: Cinema/Videogames/Interfaces (Wallflower, 2002) and Videogame/Player/Text (MUP, 2007). The programme is co-taught by Professor Steve Jackson, acclaimed author of interactive fictions, co-founder of GamesWorkshop and Lionhead Studios.
Games industry and related, academic. This programme is likely to be of interest to those who wish to gain expertise in the design of digital games as level designers, Q&A, project managers. It may be of interest to those already working in the industry and to those seeking to enter into an academic career.
Tuition fee for the international students.)
European Economic Area tuition fee is applicable to the students from EU countries, Iceland, Liechtenstein, Norway and Switzerland.)
Each module will have a range of assessments; some practical, others written.
Students are expected to use the MA forum for discussions and each student is encouraged to sign up for a MMO to enable collective play, which will become the subject of evaluative discussion across the modules.
A combination of practical games-making work, presentations and essays of varying length.
Workshops and seminars led by designers working in the industry, online collaborations, lectures, tutorials.
A UK first or second class (2:1) Honours degree or equivalent internationally recognised qualification in arts; humanities; social sciences; multimedia; computing or electrical engineering.
Other subjects and qualifications with relevant games industry experience will be assessed on an individual basis.
Applicants may be invited to an interview.
English Language Requirements
IELTS: 7 (min 6 in all areas)
Pearson: 64 (51 in all subscores)
BrunELT: 70% (min 60% in all areas)
No work experience is required.
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