At Aalborg University, we offer a new master's programme called Sound and Music Computing. You can study in either Aalborg or Copenhagen.
You will be trained to solve problems demanding deep technological insight as well as knowledge on the creative aspects and users. This combination makes the programme in Sound and Music Computing unique in Denmark, and competences in both the technical and creative area are much sought after.
As an engineer in Sound and Music Computing, you will become an important player in the new information society. Through a combination of practice and theory in subjects such as data modelling, signal processing, pattern recognition, sound technology and –perception, cognition and interactive systems, you will obtain a solid background in a fast growing field. Annually, Denmark exports sound and music products for over €2 billion such as hearing aids, multimedia productions, music equipment, communication technology, hi-fi equipment, games development and measuring equipment, etc.
As a master of science in Sound and Music Computing from Aalborg University, you will have a solid profile aimed at both the Danish and international markets. Denmark has a long and proud tradition in sound and music computing, and Danish companies and their products are known all over the world. You may find employment in companies such as Bang & Olufsen (B&O), T-Rex Engineering, IO Interactive, Carl Martin, Dicentia, etc. Here, you will be working with development and test of programmes and equipment for sound processing (especially interactive), production of sound as well as new business opportunities and –concepts within sound and music.
The master's programme in Sound and Music Computing at Aalborg University consists of four semesters (120 ECTS credits). On the 1st semester, you will learn about sound processing, music perception and –cognition as well as statistical analysis and pattern recognition. On the 2nd semester, you must choose between two subjects; research in sound interaction or music information retrieval. You will have courses in real-time interaction and –performance and analysis of sound and music signals. You also have the option of following courses from other programmes which may add to your profile (e.g. Medialogy, Engineering Psychology, Acoustics or Music). On the 3rd semester, you have even more options – you can study a semester at a foreign university, you can follow research courses at AAU, or you can take an internship. The 4th semester is entirely reserved for working on your master’s thesis, and thus, there are no courses.
Below is a description of each semester.
1st semester; Foundations of sound and music computing
On the 1st semester, you and your group have three options of focus in your project. You may choose to construct an application within sound processing, new interfaces for music, or you can choose a combination of the two. Through this project work, you will learn to apply a sound machine and to design and implement a system which uses sound as in- or output.
Courses on the 1st semester:
In the 1st semester courses, you will among others be working with digital sound effects and signal processing, and you will learn about the way in which people perceive sound- and music signals. In addition, you are going to work with multivariate data and statistics as well as pattern recognition (e.g. speech recognition).
2nd semester; Music information research / Sonic interaction research
On the 2nd semester, you and your group will choose between two project themes; music information research or sonic interaction.
If you choose the first subject, you will be working with development and analysis of methods for analysis of music signals. This could for instance be automatic classification of music by genre, mood or use, automatic determination of instruments, recording (live or studio), automatic recommendation of music and generation of playlists, etc.
The second subject involves design of sonic interaction with focus on one of three areas; interactive product design for sound, sonic interaction in art or interactive ultra sound.
Courses on the 2nd semester:
In the courses, you will work with among others real-time interaction and human-computer interaction, and you will learn about the methodologies within the field of sound and music computing as well as analysis of sound- and music signals. In addition, you will follow an elective course which you choose yourself from one of the following AAU programmes:
3rd semester; Sound and music innovation
The project work on the 3rd semester concerns development and evaluation of a new system focusing on either commercial aspects and / or socio-cultural implications and / application of the system in science generation. Courses on the 3rd semester:
This course is about analysis of new research results within sound and music. This could for instance be music retrieval, music perception and –cognition, sonic interaction design, analysis of sound and music signals or new interfaces.Two of the following are chosen:
"Multimodal perception and cognition" is about creating digital interactive solutions where you apply knowledge on human perception and cognition as well as the opportunities and limitations which the human cognitive system imposes on a designer. In the course “Prototyping and fabrication techniques”, you will learn how to make a product from idea to finished concept. Lastly, you may choose an elective course from either Music or Acoustics and audio technology.
4th semester; Master’s thesis in Sound and Music Computing
There are no courses on the 4th semester, because it is entirely devoted to working on your master’s thesis. You may carry out your thesis alone or in a group.
You can apply until:
Always verify the dates on the programme website.
You only need to take one of these language tests:
The IELTS – or the International English Language Test System – tests your English-language abilities (writing, listening, speaking, and reading) on a scale of 1.00–9.00. The minimum IELTS score requirement refers to which Overall Band Score you received, which is your combined average score. Read more about IELTS.Take IELTS test
The TOEFL – or Test OF English as a Foreign Language – offers a paper-based test (PBT). The final, overall PBT score ranges between 310 and 677, and is based on an average taken from the three test components (listening, structure, and reading). The writing part of this test is scored separately on a scale of 0-6. Read more about TOEFL (PBT).
The TOEFL – or Test Of English as a Foreign Language – offers an internet-based test (iBT). The final, overall iBT score ranges between 0 and 120, and includes a scaled average from the four components (reading, listening, speaking, and writing). Read more about TOEFL (iBT).
The following bachelor's degrees qualify for the master's programme in Sound and Music Computing programme at Aalborg University:
Applicants with other backgrounds will receive individual evaluation by the Study Board of Media Technology.
The postgraduate programme in Sound and Music Computing is subject to restricted admission. AAU offers 40 places in Copenhagen and 15 in Aalborg, in all 55 places.
Screening of applications is based on the following criteria in order of priority:
Students who already have a postgraduate degree are normally only eligible for enrolment on a new postgraduate programme if available places are offered. In case of unusual circumstances, postgraduates may apply for dispensation. Documentation for the given unusual circumstances must be submitted together with your application. Please contact the International Office for further information.
StudyPortals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.
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